MAIA Digital

An immersive 3D platform for Exhibition and Event.

Role: Market research, Marketing and business structure planning.

The Problem

With the Covid lockdown, all exhibitions are forced to be cancelled or moved online, opening nights are mostly cancelled with some hosting it on Zoom. Most online exhibitions are 2D website-based, which forces artists to take pictures of their work. This had a strong impact on how the audience perceived the work, especially for artists working in 3D (sculpture, installation, etc.). Opening night serves the function of socialising, especially for new artists to get to know other artists, curators, and collectors/buyers. With it cancelled or hosting Zoom this function has been heavily disrupted.

The Solution

A 3D space with easy access from most common platforms (phone, laptop, VR), allows the audience to view works with a 1:1 scale, allowing 3D artists to displace their work as intended. And hosting events like opening night within the space, recreating the natural social environment. Allow small group conversation without losing contact with the environment.

The Revenue

To cover the cost of running such an event-based platform, we will be charging commissions for artwork sales, possibly from sponsorship and or hosting third-party events.

Market research

Based on our research, we found that most galleries spend over 40% budget for an exhibition on insurance and transportation costs. Shipping of artworks also would affect turnaround time and gallery efficiency. Although we would have an extra cost of scanning the artwork/travelling, we save much on insurance and transportation. Also, a shorter turnaround time helps us create more opportunities for artists to exhibit.

Market & traffic

At the time (November 2020) most platforms like ours had a massive increase in traffic and an increasing number of new platforms.

The majority of the visitors are around age 25-34 which takes about 33% of viewers, 15.7% are around 18-24, and 18.7% are people from 35-44. The two biggest websites have around the same number for both genders visitors, with slightly more male visitors around 52%. Kunstmatrix.com is the only company in this field that uses paid ads. And a lot of users are referring to their website.

Style & Design

Future research on these platforms shows that they are aiming to replicate physical galleries, with similar looks (white walls & wood flooring) and functions (artwork details, artists details, some of them have price information).

Market Research 

Based on our research, we found that most galleries spend over 40% budget for an exhibition on insurance and transportation costs. Shipping of artworks also would affect turnaround time and gallery efficiency. Although we would have an extra cost of scanning the artwork/travelling, we save much on insurance and transportation. Also, a shorter turnaround time helps us create more opportunities for artists to exhibit.  

Market & Traffic 

At the time (November 2020) most platforms like ours had a massive increase in traffic and an increasing number of new platforms. The majority of the visitors are around age 25-34 which takes about 33% of viewers, 15.7% are around 18-24, and 18.7% are people from 35-44. The two biggest websites have around the same number for both genders visitors, with slightly more male visitors around 52%. Kunstmatrix.com is the only company in this field that uses paid ads. And a lot of users are referring to their website.  

Style & Design 

Future research on these platforms shows that they are aiming to replicate physical galleries, with similar looks (white walls & wood flooring) and functions (artwork details, artists details, some of them have price information).

User research - Artists

Motivation

Continue hosting exhibitions during lockdown, getting feedback, and artwork sales.

Staying in contact with other artists, curators and collectors.

Seeing other's exhibitions, getting inspiration.

Behaviours

Most people rely on Social Media to access other's works and show their works.

WhatsApp group or Zoom meeting with friends for feedback.

Needs

Exhibition space to show their work to the public and fellow artists, possibly get feedback.

Getting to know new people, building connections.

User research - Audience

Motivation

Enjoy being in the art environment

Getting inspiration

Connect with people

Going to artist's talk

Behaviours

Galleries website

Some openings via Zoom

Needs

Space with high-quality artworks

An online virtual gallery

Business model 

After researching and breakdown the business model of similar platforms, I found most of them are using a built yourself solution in which artists can buy digital spaces used for exhibition or showroom purposes. Almost all of them lack a real-time communication system. Therefore to maximise our advantage we decided to be event-based. 

User experience

User Flow Map

User Journey Map

Designed test – Insite 

The In-site exhibition not only is our first exhibition but also contains many of our questions. 

Reaction & Possibility 

Testing the possibility is defiantly needed after we decided to take the event-based approach to our platform compared to the renting space approach our competitors have taken. The result shows that the cost per person was very low and in the case of one person buying the work will cover almost all the cost of this exhibition. 

Style and UX 

We believe that digital spaces should not be replicas of the physical world, therefor we told the artists to focus on demonstrating their work and not getting limited by the space. Turns out people enjoyed going through the work and even being a part of it. However, we find that one of the extremely large spaces was resulting difficulty in communication. 

Problems 

Result of the non-floor design, we found some audiences were facing difficulty in navigation, mainly on vertical movements. Also, a traffic overload of servers happened during our event resulting in loss of connection for some users.